To further drive the nail into the coffin they also have officially discontinued development on their planned follow-up game set within the Lord of the Rings universe. ![]() However, this week the studio announced it will be abandoning those plans and moving their assets to other projects. Daedalic was forced to issue a public apology regarding the lackluster state of the game following this disastrous launch and seemed to double down on future content updates. Upon release, Lord of the Rings: Gollum was decimated by critics and fans alike with poor scores across the board. At most, the concept might have succeeded if the game had not been priced at 59.99 and included a few interesting gameplay features. ![]() It certainly came as a surprise when Daedalic Entertainment announced plans to develop a stealth game focusing on a brief background plotline following the iconic hobbit character of Gollum/Smeagol. ![]() The Middle Earth setting has no shortage of interesting events and moments to adapt to a game format. Now I’m a massive Lord of the Rings fan, but even I could see that the Lord of the Rings: Gollum was a bad idea from the start.
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